![]() ![]() Some characters take pretty well to the updated models-Wrex in particular struck me, as did Garrus and Liara. I didn’t always enjoy watching the light wash away some of the creeping shadow that I felt made Mass Effect look like Mass Effect, but what’s here is still graphically impressive, even if some uniqueness is molded away.įaces are where it gets a little weird, though. Noveria’s port is still a cold brutalist bastion of megacompanies dealing under the table, and Feros’ skyway is the same perilous trip over the clouds it’s been in the past. There’s still a mood here, though it’s fairly different in some places. Still, after a mild adjustment period, I found myself enamored with Sovereign rising over the skies of Eden Prime, or the distant storm clouds on Virmire. It’s nice to have a much better-looking Shepard out of the gate, especially one that feels like it carries across well into future games I was surprised by how accurate my male Shep’s face was when he ported into Mass Effect 2, even among the sticking imperfections you only start to notice after spending hours upon hours with your created commander. ![]() Options for making your own Commander Shepard have been expanded, and the default female Shepard appearance has been ported backwards from Mass Effect 3 so it can be consistent across the trilogy. The most obvious difference starts at the character creator. A mission gone wrong sparks a hunt for the rogue agent Saren, and Shepard takes command of the Normandy and its multi-species crew to hunt him down and stop an even greater threat in the process. Humanity, as a race, is new to the galactic theater and has huge ambitions and much to prove to the other species inhabiting the Milky Way galaxy. For those just learning about Mass Effect, it’s the story of Commander Shepard, a trained and talented soldier in the human Alliance military. ![]()
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